I Like Video Games.

month

September 2012

1 post

I think I might cry. CLICK THIS NOW! → gamefreaks.co.nz


I knew Jet Set Radio was coming out in a week, but how did I not hear about this?!?! Guardian Heroes, Jet Set Radio, and now NiGHTS?! It’s like Sega wants me to love and purchase all of my favorite games all over again. <3

Sep 12, 20123 notes

August 2012

18 posts

Listen

I downloaded a few 8-bit synthesizers and tried my hand at some chiptune improvisation. This is what I came up with after about 20 minutes. I was going for a “dark castle”, like Bowser’s Castle or Castlevania.

Aug 26, 20120 notes
#agdg #indie #chiptune #music #gaming #8-bit
Aug 25, 20124 notes
Aug 25, 2012142 notes
Aug 22, 20120 notes
Aug 22, 20120 notes
#agdg #indie #indie gaming #game design #sprites #gaming #video games

When you realize you’re spreading yourself way too thin. ;_;

Aug 21, 20120 notes
Aug 21, 20122 notes
#agdg #indie #independent game #game design #platformer #cats
Aug 15, 20120 notes
Aug 15, 20121 note
Aug 15, 20120 notes
SOUND ENGINEERING

Working on making my own sound effects. About to test them to see if they are good or laughably bad >_>

Aug 13, 20120 notes
I'm melting → fiber.google.com
Aug 13, 20122 notes
Aug 09, 20120 notes
Pixel art is hard.

Practicing some pixel art. I have no idea how I’m going to make a matching art style x_x wat do

Aug 09, 20121 note
More followers!!

Looks like I need to actually roll out some content now.

(Thanks to my sister <3)

Aug 09, 20122 notes
D-Day (Version 1.5) → mediafire.com

EDIT: I changed the link above to a MediaFire link.

Y-You want to try my game, d-don’t you? ;_;

I made a game as a final group project in a class last Winter. We had 3 weeks to make this game and that turned out to be a much shorter time than we had imagined, of course. The game was originally supposed to be a shoot-‘em-up with three levels, and a boss at the end of each level. Due to time constraints, we settled with two levels and two bosses. Most of the development time consisted of me trying to figure out how to use Game Maker and how I could get the game mechanics to function properly. Most of the game’s graphics and sound are placeholders, as in taken from other sources (for educational purposes, of course). However, the reason I’m posting this game in this blog is to record the progress I’m making. I’m going to re-balance the game and give it all completely self-made resources. Currently, the only things we didn’t take from other sources are the background art and boss art (drawn by another person who was in my group, and edited by me to better fit the game) and a few of the smaller sprites/effects such as bullets and some of the explosions.

This “Version 1.5” is titled as such, because in the original version of the game that I presented to my class, this vertically-oriented shoot-‘em-up had a horizontally-oriented screen resolution (clearly I did not have much experience with shmups when we made this game). I changed the game to have a vertical orientation, making it much more natural to look at and play. I altered the bosses (and gave them new background art, temporary art anyway) and a few miscellaneous parts of the game to fit this new orientation. It didn’t take long, but I decided it was a big enough change in the game to warrant this version number change. I won’t bother uploading the original game right now.

In this version of the game, there are still some rough spots. The “flash” effect when using a bomb does not fit the new screen resolution, and the second boss’ “final attack” is totally broken and useless. That’s alright though, it was extremely uninspired and simply shat out to meet our deadline. The GUI in the corner is also pretty lame, but I think I literally drew and implemented it the night before the game was due. Also if you happen to finish the game (press ‘G’ for godmode - This must be pressed every time the room changes) there is a grey screen where the credits were supposed to be (they were lost). I still wanted to upload the game and get feedback. No, it’s not in a state of being a really awesome and well-designed game but at least I have a starting point and I accept criticism with open arms. If I end up redesigning every last detail of the game, so be it.

Also, the name was a joke decided between the group. It was probably the LAST part of the game we decided on together, and came up with it on the spot.

I’ll be awaiting feedback! Thanks for reading. :)

Aug 07, 20120 notes
#AGDG #gaming #shmups #stg #indie #indie gaming #game design
AGDG

I’ve been browsing the AGDG threads on /vg/ the past few days and it’s getting me pumped about game design. I’ve been reading up a lot, and while I haven’t started a new project at least I have this burning passion to actually DO THINGS.

However, I have been working on an old project. It was the final project in one of my classes last Winter semester. I’ve taken it upon myself to update the game (possible total overhaul) and make it all-around better. I’ll be posting it soon, but I want to straighten out a few things first. I definitely will be accepting criticism and suggestions. Also when I do post it, keep in mind there is a LOT that needs to be fixed. I was given a short amount of time (relatively) to work on the game, and most of the time was spent learning how to use Game Maker effectively.

Today I reworked parts of the game to a new screen orientation. I also changed some graphics. But I’m done for tonight. More work tomorrow!!!

Good night all! :)

Aug 05, 20120 notes
#AGDG #gaming
A Nation of Wind 1.31 - Free download! → nationofwind.tumblr.com

This game rules. I can’t wait to play an updated version.

In other news, apparently The Old Republic is already going Free-To-Play. Oh man. Sure am glad I didn’t buy it like I planned like… four freaking years ago.

Aug 02, 20120 notes

July 2012

4 posts

Play
Jul 31, 201224 notes
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